Nintendo

[E3 13] Impressions Donkey Kong Country Tropical Freeze Rising

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The game that has frozen the E3 has a great weight behind them.

The controversy of Nintendo’s E3 has been Donkey Kong Country Tropical Freeze, because it is the game of Retro, and not precisely what the general public expected of the creators of Metroid Prime. His first game for Wii U is new two-dimensional platforms that continue his great success for Wii.

The demo of Donkey Kong Country Tropical Freeze in this E3 contains four levels, very different from each other to be able to test the different game options. The first level, one of the wagons, one final boss and another more advanced for co-operative. Although explaining how to play this title is as simple as summarizing how the Wii and its extension in Nintendo 3DS because the mechanics are the same, so much, that the demonstration is played directly with Wiimote and Nunchuk, not with the Wii U Gamepad.

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As in the new easy mode of Country Returns for Nintendo 3DS, in this test, the two characters had three hearts of life, which gives a clue to start thinking that again there will be difficult screens, too complicated for the players more Newbies, who will need additional aids to complete the game. Check the detailed review at IGN

I do not know why Donkey Kong is flying a plane and falls in the woods. Tangled between the branches is the device in this new visit to the jungle, so many times traveled to start from there a screen 1-1 that dares to directly put phases of water. The monkeys jump into the water and swim easily at specific times, but at the same time, they continue to spend things at the top, out of the puddle.

A little further on, the rides on the platforms begin. This first screen is simple and very everyday, with collectibles like Kong letters and puzzles hidden inside plants and behind walls and some simple enemies to kill. It will be by the invasion of the island, but the variety of rival characters is larger, animals with a more human character than the traditional game. If for some reason highlights the Donkey Kong Country Tropical Freeze is the work done on the characters. The monkeys have a maximum level of detail, with a very powerful full effect that makes the hair does not stand still for a moment and very clear animations thanks to the 60fps that seems to move the title. But also the rivals are recreated with mime, with loaded textures.

In contrast to the Wii version, which played with the contrast between the game plane and the background to two very deep depths, this delivery for Wii U is based on saturation. There is a multitude of levels beyond the basic 2D that give a more recharged look to the web, but that take advantage of the camera movements that Retro has gotten into the game. Especially in dynamic sequences like pitches between barrels or wagons, the screen snakes showing more volume. The example of this first level is the ascent to the glass of a great tree surrounding its trunk while Donkey flies propelled.

In the second screen that we offer Donkey Kong Country Tropical Freeze the effect is repeated, but now not in a circular sense if not rather with small changes of direction. It is a level of wagons, it does not seem very difficult, but that surprises by the potent interaction of the scene in the game. Elements that rise and fall, balls of fire that turn to cover part of the road and fragments that jump from the bottom to the front to cut the road are everywhere. The detail of the power of Wii U is reflected by the dynamic lighting effect of the headlights of the car, which although at this level is testimonial, it paints that there will be some in the dark.

To finish the job, a battle against an end boss. This third screen is different from the rest, but has a factor common to the previous, is long for normal in a platform title. What in the basic levels turned in the area to change the landscape and the enemies, in the monster are modifications in the routine?

This giant seal, a captain of one of the Viking ships, likes to slip through a kind of half pipe to trample your character, but every time he receives a blow he calls his subjects to attack you. Between its changes of movement and the aid that receives there are about five changes of routine. A history beyond the island

For now, we have only seen scenes from the beginning of the game, what is usually called Jungle in the jargon Donkey Kong, so we have to be outstanding to see how real and strong is the renewal of scenarios and situations. This time it will not be all on the same island because the monkeys have started a war against some Vikings (also animals), and they will have to go in search of it.

6 Comments

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